Thread: Archdemons
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Old 12-09-2008, 09:04 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by Lestas View Post
maybe...
* 2 turns cooldown. Warp target friendly stack to adjacent cell (to archdemon)
* 2 turns cooldown. Melee fire-based (or 2 cell distance) attack without retaliation
* 1 charge. Completely remove any target from the battlefild for one turn (the cell should be disabled for entering by any other troops for this turn)
* 1 charge. Lifts target enemy into the air and drops 'em down causing damage depending on their max_hp and quantity.
Warp Target ... "Master's Call" or " Hell Yell" or "Portal of DOOM" - I like this one especially as it is new/original, and also quite usefull as I usually use "hit and run" tactics -> So I could call back my vamps - and they will be able to hit one round more often each second round...GREAT!

Fire Melee - 2 cell distance -> "Hell Flame" ? or "Fire Gaze" ? (or Doom Gaze) ... as archdemon is spawn of hell - this makes sense... as long he will have the LIFT as well - so he will be usefull against dragons, without directly hitting them

Remove one stack from battlefield - VERY INTERESTING... Would be great that it could last 2 turns if you have 10+ units of archdemons (more than 16000 Leadership - easy for Warrior, hard for mage) ... could be called "Demon Cage" or "Hell Prison" ... As long it works on black dragons, I totally like it.
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