maybe...
* 2 turns cooldown. Warp target friendly stack to adjacent cell (to archdemon)
* 2 turns cooldown. Melee fire-based (or 2 cell distance) attack without retaliation
* 1 charge. Completely remove any target from the battlefild for one turn (the cell should be disabled for entering by any other troops for this turn)
* 1 charge. Lifts target enemy into the air and drops 'em down causing damage depending on their max_hp and quantity.
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