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Originally Posted by mark_009_vn
Well I fight high and slow (if that makes sense to you...), so 400 is the maximum speed I usually get mid combat since the Sakae doesn't accelerate well pass this point... In reality the AI are more then gladly to cut throttle, set take-off flaps, and deliberately bleed E in order to turn fight at even slower speeds... AI particularly love to bleed E in rolling maneuvers, they almost always chop throttle and open full flaps to cause an overshoot... this might work against a P-38, but against the Zero, a masterful piece of art in quick acceleration and deceleration.................. 
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Okay then it may very well be that our different fighting styles influence the AI's behaviour, usually I fight in a Zero as fast as the plane allows, and I live with the unresponsive controls, its not stellar but it makes sure noone sneaks in behind me.
I've tried the slower fighting, it becomes the Zero well - BUT the AI is so darned clever in teamwork, and their wingmen/second element/flight most of the times keep their E advantage, and if I follow them, I usually get my kill at the cost of an AI in perfect position to strike. If the AI tries rolling scissors on me, I just zoom past and above them - or when there is ample seperation to the other AI I try to cut across their pattern.
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Originally Posted by mark_009_vn
The main strength of the Zero is rapid acceleration, quick climb, and control sensitivity in said climb (perfect combination for a spiraling climb)... So as soon as Hellcats/Wildcats/Corsairs made any attempt to turn fight at ANY speed, the Zero (players and AI alike) can easily gain altitude and E advantage... This means AI Hellcats are much underprivileged because their AI patterns are not capitalizing the advantages of the in game Hellcat... This is a problem from the original game as well...
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Yes the spiral climb works pretty good, and when the AI are directly below, pounce on them, and get back up.
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Originally Posted by mark_009_vn
It is not uncommon for Rookie AI Zeros to score a favorable kill ratio against Ace AI Corsairs, even though Zeros were supposed to be inferior in both plane and skills... In reality, against people well flown Hellcats and Corsairs preys upon Zeros.
This makes it particularly tough for me as a person who enjoys offline custom missions to recreate the sense of futility of struggle of real life Zero pilots. Especially if one can kill Hellcats and Corsairs in droves...
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There seems to be a pattern there, and it is the AI are not good at using faster planes against slower ones. It happens sometimes that AI Ace Zeros get caught by co-E F4Fs, for no reason at all. And I've seen quite more good AI Bf109 F/G getting shot down by P-40s or even Hurris then I'd think should have.
Though I must say, generally in the all AI F4F vs. A6M duels the more experienced side wins.