Quote:
Originally Posted by swiss
...I would really like to know who is would be responsible for planning, leading and controlling this project. Furthermore I am pretty sure 100k will be nowhere near enough to finance the the basic planes and map he mentioned...
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From the Kickstarter page -
"The money being raised (via Kickstarter) is only a portion of the development budget. The majority of the programming, including engine improvements, new landscape engine, large chunk of aircraft and object programming, some aircraft art, and more, are costs (on top of the Kickstarter budget)
that the team is funding internally.
The initial kickstarter goal is needed to fund a longer more extensive beta testing period for the game, giving all its components extra polish, and to make the game landscape more alive by creating a larger variety of ground objects and vehicles, and spending more time to hand-craft various historical areas such as accurate recreations of more coastline villages, important bridges, unique airfields, and more."
As far as planning, leading and controlling the project -
"...Oleg Maddox will act as the team’s advisor, distilling the wishes of the fans into design decisions, and making sure they properly translate into something that satisfies the fans today as well as in the long run. As the team’s foremost expert on aircraft performance and WWII history, Oleg will act as the ultimate quality control on the game, ensuring it meets the highest possible standards of both historical accuracy and playability."
"...Ilya Shevchenko will act as the project’s lead producer. He will take part in all design decisions while managing the day-to-day operations, assigning and tracking tasks, and keeping everyone on their toes. As a member of a relatively small team, Ilya will, as always, dabble in most tasks first-hands, working on the game’s landscapes, building missions, managing voice recordings, and generally making sure things get done."
"Igor Tishin is the driving force behind the successes of Eagle Dynamics over the past 20 years...Igor will oversee all engine and flight dynamics work on the project. Putting the same effort into the historical accuracy and realism as he did into the recent DCS: P-51 release, Igor will ensure the new WWII aircraft built for this project will satisfy the most discriminating expert."