It's been over 7 months since anyone has posted to this thread so I have pretty much forgotten about it. Since it has been 'revised', I'll add just a little bit more info.
Since it was released, I have been playing HSFX-6 pretty much non-stop. HSFX-6 is based on 4.11.1 and it is interesting to note that I have not had any lock-ups at all. I can also load all of the maps in the FMB with no problem.
This is unlike 4.11.1 stock, where I still get the previously mentioned problem of not being able to load some of the bigger maps into the FMB.
I sometimes wondered if possibly the problem might be with my computer...maybe the memory, or something like that. But since HSFX-6 is running flawlessly, I'm inclined to think the issue is with the stock version.
I'm curious as to why the problems arise in the stock game and not in HSFX-6. They are both running version 4.11.1 and in theory should be very similar. Is there something in HSFX-6 that has fixed the issues that I (and others) are having in stock 4.11.1?
Let's see what 4.12 brings to the table.
Aviar
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Last edited by Aviar; 05-25-2013 at 06:54 PM.
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