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  #844  
Old 02-24-2013, 12:31 PM
Derda508 Derda508 is offline
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Join Date: Mar 2012
Posts: 63
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Quote:
Originally Posted by Pursuivant View Post
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.
Don“t forget the occasional hangover