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Old 01-21-2013, 11:28 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
By the way could you post a link to mods that reproduce radar please?
I don't have an exact link, but searching on Special Aircraft Service or IL2 Free Modding ought to give good results. It was one of the first map view mods, so it's probably an easy effect to create.

Quote:
Originally Posted by ECV56_Guevara View Post
There are some nice sugestion here, but I think that almost all are FPS killers, and DT is very carefull with this parameter.
Agreed that big fires and lots of lights might be FPS killers - especially if they all generate light and shadow effects. Placeable haze, smoke or clouds shouldn't be any more of a frame rate killer than ordinary clouds - as long as they're static effects. Dynamic clouds or smoke could be a problem.

I wonder if it might not be possible to automatically place haze over cities in certain weather conditions as part of the city plate or cloud mapping.

Long-lasting, spreading fires would be the biggest FPS killer. You'd have to make them very simple in appearance, with no actual sprites, to keep them from killing the game. At long distances, it would make a lot of sense to just make a big fire a 2-dimensional "sheet" which alternates between two different levels of transparency or two different color patterns to get the flickering effect. Like at 2:37 here:

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