Craters and other burning stuff
Hello Oleg!
1) I understand the team is working on 3D craters and this is wonderful! I suppose the crater holes will be commensurate with the bomb power...
My question is will you attempt to color the crater object in function of the type of soil? A crater in limestone country has a very different appearance from a crater in rock or swamp country (OK there are holes, but in some case they will be almost pure white, others will be brownish, sandish or blackish or simply waterfilled after a short while)?...
I think this would be part of the immersion feeling!
Can we also expect to see them last during a campaign for instance, and to have the ones which have been repaired (on runways or taxiways, for instance) still showing? This may be close in concept to the dynamic wearing on the aircraft themselves...
2) When looking at very recent FPS shooters like Crysis, Far Cry 2 or even Il2 BoP one can see that large strides have been made toward better representation of flames, fumes/smoke and explosions...I am almost sure you said it before but was unable to find it again: will SoW also show this kind of progress, about ground explosions (burning/exploding fuel, bombs, buildings or vehicles behave very differently, and sometimes mix several types of features, together or sequentially) and air combat damage (fuel, oil, ammo and glycol)?
3) you may have guessed that this a subject I cherish particularly: will SoW show the german/french/belgian bases, airfields and forward fields with the same attention to detail as for the english side of things? I ask this because the variety of the locations, building types and geographical implementations is very high (much higher than on english side), and it is sometimes very difficult to find info about them (except if you have proper access to many target photos of the times, but even this is not always sufficient)...
Thanks a lot for all the dreams I have because of your team's and your work!
JV
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