Quote:
Originally Posted by Roblex
What impresses me is that this was using am ATI HD 4850 which has only 1GB and is over 4 years old!
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That is totally easy: You take your old experience with the il2 engine, create new interiors, new layers and totally limit the workload on physics and other calculations or replace it with easier to calculate rudimentary calculations and you have enough headroom for eyecandy and so on. Additionally screw down visibility from other ganes down from 35km to 5km or less and guess what: You have a game running on every system! They already built a ps2 game out of il2 and a console also only can do limited workloads.
I am just wondering, why it do not look like bf3, because with all these limitations, it should easily work! So for me they are now beginning to make money with a polished ps2game in the jacket of the new free to play mmo's. And additionally they could use the old mechanics to let you build missions and play "full real". This was also what they bought with the rights to built a ps2 il2. Poorly they slow everything out, which is important as sim and made it arcade. Sure they do, because the group of people playing arcade is much more big and they can make a lot of money!

And they do by far better than world of warplanes from wargaming.
But nevertheless there is no need to discuss this game as substitute for a flight sim player. Simple as that! And immersion through visible effects are not, what a sim stands for. And immersion in sims is created by your own and the others, who are flying in clan flight evenings (organized and not just an online server gang bang. I mean real meetings with companies, where 3vs3clans with fighter and bomber specialists are flying against each others. With real organized swarm tacticts, your wingman and all the skills needed to perform such flights! That is, what il2 was all about for most players.
No online gang bang, no offline flyers, etc. Just the organized clans playing high end and building the living part of the comunity.