Quote:
Originally Posted by ElAurens
He wanted to make the best WW2 combat simulation ever, but the technology was not there yet.
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I disagree El.
The technology was there; the failure it's been because of the inability of the developers to use it correctly (lack of DX11, multithreating, 64bit ect... bugs with texture's compression rate, textures loaded directly from HDD, ect).
As full time software developer I can say that it's not easy to use new technologies at their full potential: you need guys who have the correct know-how... my first applications with WPF (coming from "window forms") and ASP.Net (from php) were horrible.
I think that Oleg didn't surrounded himself with the right pros.
It's cruel, I know, but if you want to develop a master piece you have to work with real pros who actually know about new technologies... because of this a programmer has to learn the new technologies, or he will be surpassed by other guys.