Try two destroy-group triggers (for the same vehicle) attached to 2 spawn-group actions (one for each He111 group). Action name must be identical to the relevent trigger name. Something like this ...
Code:
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 174580 194813 108250 74438 10000
TIME 12
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[splines]
[AirGroups]
BoB_LW_KuFlGr_706.01
BoB_LW_KuFlGr_706.02
[BoB_LW_KuFlGr_706.01]
Flight0 1 2
Class Aircraft.He-111H-2
Formation VIC3
CallSign 26
Fuel 100
Weapons 1 1 1 1 1 1 1
SpawnFromScript 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_KuFlGr_706.01_Way]
NORMFLY 258970.100 214280.15 500.00 300.00
NORMFLY 222071.90 230428.05 500.00 300.00
[BoB_LW_KuFlGr_706.02]
Flight1 11 12
Class Aircraft.He-111H-2
Formation VIC3
CallSign 30
Fuel 100
Weapons 1 1 1 1 1 1 1
SpawnFromScript 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_KuFlGr_706.02_Way]
NORMFLY 258600.70 213920.04 500.00 300.00
NORMFLY 222348.65 229874.48 500.00 300.00
[CustomChiefs]
[Chiefs]
0_Chief Vehicle.AEC_Matador gb
[0_Chief_Road]
224676.28 228375.41 38.40 0 4 4.17
S 2167 3 0.50 5.00 P 224686.52 228407.25
S 2167 0 0.24 20.00 P 224760.03 229823.34
224759.23 229827.11 38.40
[Stationary]
[Buildings]
[BuildingsLinks]
[Trigger]
vehicle_destroyed2 TGroupDestroyed 0_Chief 100
vehicle_destroyed1 TGroupDestroyed 0_Chief 100
[Action]
vehicle_destroyed2 ASpawnGroup 1 BoB_LW_KuFlGr_706.01
vehicle_destroyed1 ASpawnGroup 1 BoB_LW_KuFlGr_706.02