Yeah, I recalled that after I did the update.
I seem to have tracked it down though. It seems to be related to the amount of objects I've put in a mission and then hosted locally. Specifically:
I have an English Channel map with spawn locations at many airfields and 3inch AAA guns placed in many many locations. Previously, the map had run fine. However, recently I upped the number of AAA spots. I tested the map with removing the AAA I'd added and the shading went okay. Shadows fine and all.
So it seems that if you're hosting locally, adding too many active objects into the map can do weird things to your graphics?? Not completely confirmed yet, but it seems like that's what was going on.
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