Quote:
Originally Posted by Razorflame
well you have to admit that even without cheats/exploits the game is still to easy
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My take on it is that they gave us too many tools, and too many ways to exploit those tools when it comes to resurrecting units. There are very few fights that I've done where I haven't lost a single unit. Mainly that's only happened on the Freedom Islands, and that's because I didn't figure out how to get there until after Demonis.
So most fights involve losses. It's much too easy to regain all those losses with units such as Paladins and Inquisitors, especially when mixed with Rune Mages. If there were no way for units to resurrect units, and there were no way to gain effectively infinite mana, most fights would involve some losses.
That doesn't really address the question of how difficult the game is, but a lot of the perception of difficulty comes from unit loss.
The other side of the equation is how to determine how difficult something
should be. Take the Spider Boss, for example. Lots of people had trouble even beating it, let alone doing so with no-loss. And because of that, the perception came into play (before ways of exploiting the fight, and before the discovery of Trolls) that the fight was "too hard". Trying to find a middle ground is difficult when people have different expectations of what they consider "hard".
tl;dr version - a lot fewer ways to resurrect units would go a long way to making the game seem harder, but could make it more tedious.