Quote:
Originally Posted by Loopy
The OP never said anything about the predictableness of the AI, only about the intelligence. They aren't one and the same.
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It's not necessarily about intelligence, per se, it's about what would make an AI "better". And by "better", I mean conform to what the player is looking for in an AI. I mean, it's nice that you could completely disrupt the enemy ranks by hitting them with Loki's Touch, but does that make for better combat? Is it preferrable that that happen? What about the AI's targeting of things like the Ice Spikes from Lord of the North? If the AI doesn't target them, they become somewhat worthless - unless you luck into one blocking the AI's path - but if they do target them, the AI tends to spend turns attacking them rather than moving towards your army to attack it. And suchforth.
Basically, do people prefer having spells and abilities that allow them to semi-exploit the AI's poor decision making, or would that make combat more difficult than they are hoping for?