Quote:
Originally Posted by Karlos
I see it differently than Zechnophobe, for me the more unpredictable the AI is - in any game - the more fun it is. And I guess that's sort of a holy grail for videogame developers - to make the AI as close to a human behavior as possible. Whenever you see or read a review criticizing the AI it's almost always because it's too predictable.
So for me it'd be awesome if enemy units behaved as closely to a human player as possible. I.e. they wouldn't attack enraged stacks let alone prioritize them, AI dragons, archdemons, inquisitors and some others would behave more intelligently, enemy heroes would cast Target (then all other stacks would be greyed out for your lower level units) and so on.
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Except what you described is completely predictable behavior. If they never attack enraged stacks, that's predictable. What's unpredictable is if they SOMETIMES attack enraged stacks. Being intelligent is not the opposite of being predictable.
People only think they want unpredictable AI's. What they really want, is more intuitive, predictable, AI's.