Quote:
Originally Posted by ivra
First of all: Thank you very much for your work
I found a small error in the description of the Disregard for Pain ability of the Berserker unit. I tested it to verify that the troop indeed gets a boost to its defenses when hit.
The description says:
With every missed hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.
It should be:
With every hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.
Or something similar, like "Every time the troop is hit, it...". The point is that the troop gets the bonus when it is hit, not when it misses its own attack. I also found out that counter-attack did not give any bonus, but damage from poison did. So maybe something like "Every time the troop is hit, except damage taken from counter-attacks, it..." is better.
Oh, and I used troop instead of Berserker since I prefer the more generic term since an ability can be used by more than one unit.
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Okay, I'll give that one a look! 1.3 is the first version where I modified the Unit Features (like the dull pain feature). There is a whole lot of text there, whoo boy.
In regards to 'troop'. I'm thinking about making a pass to cleanup language there. I feel like 'stack' is often clearer, but slightly jargony. "Unit" seems to not imply the full group. Troop is used in some places but not all. Not sure which one I'll go with.