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I assume that's just taking runes from leveling into consideration? Because this game seems to give out a lot more runes when adventuring, unless I'm just being very lucky. It's not uncommon for me to open a chest and get, say +3 might runes. You are still likely to skew towards the tree for your class, but there's quite a bit of mobility thanks to world map acquired runes.
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Well, from what I can see the average finding of runes (for my character at least) is 2 runes of each type every 3 levels. For a warrior that is a 33% increase over just level ups in magic runes, which would equate to getting those abilities about 25% earlier. But keep in mind that the mage would also find runes, getting their abilities earlier too.
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Originally Posted by Fatt_Shade
@Loopy OK he will get double cast late in game but will still be able to take it. WHY? Isnt this in some part role playing game , so why there is so little differences in hoer classes available? And who said warrior need to use double cast to dmg enemy ? (how about mass haste + mass weakness in same turn ? or x2 stone skin or any other abuse of buff spells that would make his units even more dangerous to enemy troops). That mechanic shouldnt be able at all.
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If you sacrifice enough of your other abilities to do so, yes they should be able to do that. Mass haste and mass weakness? TWO level three spells? If you manage to get enough magic runes then you deserve to use that.
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Originally Posted by Fatt_Shade
if you ever try Neverwinter Nights (1 not 2) or any of those kind of games you`ll know that each class is unique completely from others , and make every play is much different in play style because of that. Here every class have 45 skill, only 2 unique=4% difference , 15 medals 3 unique = 20% difference.
Not much of role playing if of 3 available classes only this is difference.
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I've probably played more RPGs then you can name. Funny that you should mention a game where you can multi-class and turn your warrior into a mage if you sacrifice enough warrior abilities. Need I also mention that skills in NWN are basically the same as King's Bounty ability trees? You have strong benefits in your own class skills but other ones aren't blocked off, just harder to get.
Let me name some other good RPGs that you may have heard of that don't enforce rigid classes, instead letting you choose based on a system of advantages vs drawbacks: Arcanum, Deus Ex, Diablo 1, Fallout. All of them better than NWN IMO.
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Randomness of items/reward/units available makes every play a bit more different but in the end many of skills lvled up are same for every class.
In AP/CW i had pet dragon on 60lvl with each class, why is that possible if only warrior should be able to advance to highest rage skill lvl`s ? And mage is only class able to make ridiculous amounts of dmg with spells, and that is OK but limit other 2 classes in same way.
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Who told you that only warrior should have the highest rage skills? Can only mages use the highest spells? No. Are mages still a lot better at using spells than warriors? Yes.
Without unique skills mages are still vastly different from warriors. If you think otherwise then go do a playthrough where you kill things with spell damage on your warrior. I'll sit and wait.
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Originally Posted by Fatt_Shade
This is with expectation you play first. What if there is opponent with all archer 100% crit (+mass precision spell = +30% dmg to all) army and high initiative that decimate your troops in first turn ? This isnt possible so far, because there is no multiplayer of any kind (not even death match  But i think (and i `ll do it in my game) that more unique and difference between classes should be implemented in game.
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You don't need to make more differences. Different amounts of runes for each class is already a huge difference. Every skill is different. A mage skill is vastly less expensive for a mage than a warrior.