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Old 10-30-2012, 05:45 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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@Loopy
Quote:
Warrior that spends zero of his magic runes outside of the magic tree (ignoring things like Anger,Icy Rage, Runic Power, Sense Weakness, and Tactics) will get level one of Higher Magic at level 31. And at this point they will have only level 1 in each school, meaning their double cast will be even weaker than a single cast from a better leveled spell. To get a level 3 spell and multiple levels of higher magic will require well over 50 warrior levels
OK he will get double cast late in game but will still be able to take it. WHY? Isnt this in some part role playing game , so why there is so little differences in hoer classes available? And who said warrior need to use double cast to dmg enemy ? (how about mass haste + mass weakness in same turn ? or x2 stone skin or any other abuse of buff spells that would make his units even more dangerous to enemy troops). That mechanic shouldnt be able at all.
if you ever try Neverwinter Nights (1 not 2) or any of those kind of games you`ll know that each class is unique completely from others , and make every play is much different in play style because of that. Here every class have 45 skill, only 2 unique=4% difference , 15 medals 3 unique = 20% difference.
Not much of role playing if of 3 available classes only this is difference. Randomness of items/reward/units available makes every play a bit more different but in the end many of skills lvled up are same for every class.
In AP/CW i had pet dragon on 60lvl with each class, why is that possible if only warrior should be able to advance to highest rage skill lvl`s ? And mage is only class able to make ridiculous amounts of dmg with spells, and that is OK but limit other 2 classes in same way.
And you are talking about rune availability, and skill upgrades. Not all those skills should be available at all not just depending on runes in game. To make player on start decide what to do, not to wait all game and save runes to get some skill not meant for him.
Quote:
At level 20 a Mage is pumping a huge array of level 3 spells along with Creation and Concentrate/Transmute to fuel themselves.
This is with expectation you play first. What if there is opponent with all archer 100% crit (+mass precision spell = +30% dmg to all) army and high initiative that decimate your troops in first turn ? This isnt possible so far, because there is no multiplayer of any kind (not even death match But i think (and i `ll do it in my game) that more unique and difference between classes should be implemented in game.

Last edited by Fatt_Shade; 10-30-2012 at 06:27 PM.
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