I agree on that regard - it'd be better, and more like the original (DOS) KB if you at first could only have access to low-level (1-2) units and gradually get higher level ones. At the same time, you should not face too many high level creatures yourself. Actually, the first Katauri KB game was pretty good in this regard. But in AP... what would make me use Swordsmen if I can get knights and paladins in the next island?
Quote:
Originally Posted by Highborne
No loss is tough with vikings only.
Once you get past Vikings to the old area, Rune Mages + Paladins + Inquisitors = No losses on anything besides boss fights (without using magic).
No losses on Vikings islands would be very tough.
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But frankly after playing No-loss in KB and AP, I am tired of using the same old units over and over again. I did a no-loss on Normal with Lizardmen in AP, and on Hard with Undead in KB, but it is a tedious process, requiring a re-play of the same battles many-many times. Right now, I just want a fun game to play, so I threw out my ideas about no-loss and just try to play the game with different army setups. I still want to try an all-demon army in Crossworlds, and the Orcs and Elves too.