Quote:
Originally Posted by Zorin
One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit.
OR
Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models.
What would you preferr?
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Case #1 - reason: Beside your fascination for such deep details, it is not essential to have correct stencils on ordnance (low importance for gameplay and atmosphere). Using compromises like that all through the game will help keeping FPS and loading time on a reasonable level. Working with alpha channels always is a bit ciritcal and to be avoided if possible. Even, if its only small objects like bombs.