Quote:
Originally Posted by mkubani
It should be no issue to add if the correct model is provided. However, most likely in 4.13.
Release date of 4.12 is not fixed yet. But it should be within 2012.
|
Sounds promising.
Though the texture sharing thing, I am not sure about. Lets look at the US ordnance for example.
All are of different size and shape with differing tail sections and can't possibly share the same skin file without losing all skin details like rivets, bolts and markings/stencils.
One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit.
OR
Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models.
What would you preferr?