Quote:
Originally Posted by JG52Krupi
How so, up close rof looks better but from the air the fields look very flat and washed out in rof while in cold the look 3D.
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There is actually a way to increase the saturation setting in ROF which can improve things for those finding it too washed out.
You need to edit the startup.cfg file located in Rise of Flight / Data.
Change the saturation setting from the default of 0.75000 to whatever floats your boat (mine is currently at 0.81500).
Also, I'm no expert on this but the ROF manual says:
Shader Quality. This setting affects the appearance of certain graphical effects such as the appearance of the water, lighting and ground. You can choose from Low, Medium, High and Maximum. When you choose maximum the ground will have a special texture applied to it to look bumpy and this is called Parallax Mapping. Parallax mapping is triggered when you fly close to the ground
So is Parallax Mapping the same as Bump Mapping?