Specifications
Unified Superscalar Shader Architecture
800 stream processing units
# Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
# Common instruction set and texture unit access supported for all types of shaders
# Dedicated branch execution units and texture address processors
# 128-bit floating point precision for all operations
# Command processor for reduced CPU overhead
# Up to 160 texture fetches per clock cycle
# Up to 128 textures per pixel
# DXTC and 3Dc+ texture compression
# High resolution texture support (up to 8192 x 8192)
# Physics processing support