Quote:
Originally Posted by Lagarto
The only gripe I have about the new AI is their deflection shooting skills, which seems a bit too good in high-G turning fights. Perhaps the AI should have a limiting factor equivalent to human's blacking out.
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In high G fights it is inevitable that the only shots AI will have are those "under the nose" blind shots and AI is limited in that regard. They anticipate your future point and shoot there. If you pull hard and than change your path a little you are pretty safe. That's basic evasive maneuver which you have to do against humans too.
Nevertheless I'll try to improve their behavior, it is funny though that since the introduction of new shooting model into the development version, about year ago, I'm constantly decreasing AI shooting ability.
Quote:
Originally Posted by Stig1207
In my view, it's not that the enemy AI are too good in 4.11, but that the friendly AI aren't up to scratch. The enemy AI may have always been better than the friendly AI but since 4.11 the difference is striking.
/ Stig
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There was a bug in 4.11 which resulted in AI planes under the player command to be less aggressive than the enemy and friendly AI which are not under player command. That's fixed in 4.11.1 and there should be no difference in behavior between friendly and enemy AI.
But there is a one other important difference, AI guys understand each other and they do their thing. It is different with human leader, players should ,in general, communicate with their AI friends more. If player is a leader he should act as one and tell AI what to do but at the same time he should take care to put his AI friends in the position where they can execute given orders.
Few weeks ago I played some coops with Microwave and in one of the missions I was in the FW190 with Spit on my tail. I called my AI wingman to help me but as long as I was maneuvering wildly AI was not able to follow me. Than I just did what I would do with human wingman, I set my plane in gentle turn, far enough to stay safe but close enough to enemy AI to keep him interested.
I repeated the order to my wingman to cover my butt and it didn't take long before he was right behind the enemy AI and blew him from the sky, perfect Drag & Bag, bread and butter of human Focke Wulf pairs.
Another "problem" with AI is that every player expect different thing from them, it's hard to please everyone.