Quote:
Originally Posted by major_setback
Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.
300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.
And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is
free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?
Can be optimized much better and easier than something from photos, and is also a lot more detailed.