public override void OnTickGame()
{
if (Time.tickCounter() % 864000 == 72000) // 864000 = 8 hour repeat, 72000 = 40 min delay.
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/July1940_v10/Missionen/Mission5.mis");
}
/////////////////////////////////////////////Player Hub and Log Info
if (Time.tickCounter() % 300 == 0) // every 10 sec.
{
List<Player> players = new List<Player>();
if (GamePlay.gpPlayer() != null)
players.Add(GamePlay.gpPlayer());
if (GamePlay.gpRemotePlayers() != null)
players.AddRange(GamePlay.gpRemotePlayers());
Player[] Reds = players.FindAll(item => item.Army() == 1).ToArray();
Player[] Blues = players.FindAll(item => item.Army() == 2).ToArray();
if (Reds.Length > 0)
{
GamePlay.gpHUDLogCenter(Reds, "Cover our shipping south of Dover (AV22).", new object[] { });
GamePlay.gpLogServer(Reds, "Cover our shipping south of Dover (AV22).", new object[] { });
}
if (Blues.Length > 0)
{
GamePlay.gpHUDLogCenter(Blues, "LW Bombers leave Calais to raid shipping at appr. 4000m! Fly a fighter sweep over AV22!", new object[] { });
GamePlay.gpLogServer(Blues, "LW Bombers leave Calais to raid shipping at appr. 4000m! Fly a fighter sweep over AV22!", new object[] { });
}
}
So does this look right and thanks again for the help and yes I am really trying to learn this stuff.
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