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Originally Posted by irR4tiOn4L
Ok tell me you're just being an ass now!
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now you're just being plain rude (I'll bet you vote Labor too

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Originally Posted by irR4tiOn4L
But seriously, the dots get harder to see at smaller fovs because of the way they work - they remain the same size in terms of pixels, except now they are further apart and harder to see. Try it!
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not according to what you said here
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Originally Posted by irR4tiOn4L
In other words, every time I switch to 30 fov in IL2 CLoD, its as if I was using what most games call 'binoculars' - it's the same zoomed in view and all it is missing is the black outline texture
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Originally Posted by irR4tiOn4L
The main reason you'd want to use a 1:1 view is not to make dots bigger, but to actually FOREGO (mostly) the need for dots!
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Quote:
Originally Posted by irR4tiOn4L
But seriously, the dots get harder to see at smaller fovs because of the way they work - they remain the same size in terms of pixels, except now they are further apart and harder to see. Try it!
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Quote:
Originally Posted by irR4tiOn4L
In other words, every time I switch to 30 fov in IL2 CLoD, its as if I was using what most games call 'binoculars' - it's the same zoomed in view and all it is missing is the black outline texture
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Originally Posted by irR4tiOn4L
By making the apparent size of distant aircraft as close to reality as possible, they disappear at the appropriate distance, meaning that dots are no longer necessary.
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Originally Posted by irR4tiOn4L
Remember, dots are artificial rendering modifications introduced by 1C to make spotting aircraft at long distances possible at larger fovs (70/90) - to simulate a real pilot's spotting ability.
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with regard to the limits of current monitor technology and keeping in with the realism
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Originally Posted by irR4tiOn4L
Cheat is a relative term and I don't want to discuss that. Let's put it this way - if a modification provides an advantage to a small number of players (which wider fovs in FPS's do) in a competitive environment and it is not officially sanctioned for whatever reason, it is a cheat. It could STILL be realistic you know - but be considered a cheat.
In IL2 CLoD, the difference is that fov facilities are provided and officially sanctioned so its not a cheat.
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go wider with FPS and narrower with combat flight sims... if its sounds like and walks like, a duck ~
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Originally Posted by irR4tiOn4L
When it comes to zoom in games though, FOV is what is used to zoom the view by developers, whether we are talking about binoculars, telescopes etc. Thats just a fact
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because of the limitions of computer gaming/ monitors... notice how pupil exit size isn't taken into account
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Originally Posted by irR4tiOn4L
I know its hard to admit, but what I said was true. Let's go back to what I said;
As you can see, what I said was true - the way 'FOV' in games is used to magnify and the way angle of view in binoculars is used to magnify works on the same principles.
What you've said, by contrast, is things like this;
Which is just completely wrong - FOV is USED to create 'binoculars' in games!
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FoV is associated with magnification... it is not, however the same thing
Look down a tube with one eye, what happens?
*and an edit for the incessant edits...
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Originally Posted by irR4tiOn4L
So yes, its very possible to gain a large advantage over other players just by moving closer to your monitor, let alone using a larger monitor! And this is not just about 30 FOV - its the same for ANY fov setting - just by moving closer, my 'dots' are indeed getting bigger  Are you going to stop moving closer to your monitor when you fly online? Would you like to prevent others from doing the same?
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by physically moving closer to the monitor, the dots are getting bigger?
Slightly bigger yes, but in reality all that is achieved is a clearer definition and perhaps eye damage.
and "let alone using a larger monitor"? well that is part of your problem right there

(which was taken care of by the developers regarding using real big monitors as a cheat; as in an unfair advantage online)