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Old 04-05-2008, 05:15 AM
Supah Supah is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by Former_Older View Post
wha?!

No, no it would not be a single key press to start the engines. It would be a single key press to use each system or flip each switch. You need to stop thinking in the box here. Your logic says:

'in il2 a single keypress was used, so that means a non-clickable cockpit always uses a single key press'


This is just not so

And how does a clickable cockpit ensure "accuracy for essential systems", while a keypress interface destroys that accuracy?

Personally? I see many of the 'click cockpit' proponents as Puritans who can't conceive of any other way to do it. I have a flippin HOTAS, and touchbuddy exists. I also have a seperate USB numpad that I map plane functions to. In my opinion, forcing a click cockpit severely limits a combat flight sim becasue now precise mouse control is the end-all and be-all of ACM

If you guys like it, great for you. I would never suggest having the clickpit as anything other than an option

What do you think is easier? Remembering Ctrl + Alt + E to switch on the batteries or just remembering where the switch is? I can tell you now that remembering where the switch is in the cockpit is much easier. And that would just be activating the electrical system. Then you would need to remember and use another awkward key-combo to activate the fuelpump, hydraulics and starter. I'd much rather use the click pit. I can have falcon 4's F-16 running (outside having to wait for the INS to spool up) in seconds.

On certain aircraft the systems are essential to operating it as a fighting machine, say the mustang and its fuel balance problems. Have fun draining the wingtanks first instead of the tank behind the pilot! To people saying that it will only be awkward in combat, do you think real pilot's went "Now that I am chasing this 109 at low level I think it is a good time to change my radio frequency and mess with my hydraulic system!" No ofcourse not, those things are set at the beginning of the flight and once you are airborne and especially in combat you should not have to fiddle with this. If you do have to you messed up and should have set your plane up for flight and fight better, that is part of being a fighter pilot.

Saying just because you might not like it it shouldn't be done, I probably will never play this online, perhaps on my LAN with some friends. With your logic Oleg shouldn't waste his time on making an online game engine, I won't use it so neither should others be able to do so right?

To the people who think this is a nice reason to talk negative about FSX, I do not want a shallow point an shoot game, if I did I'd buy Unreal Tournament. I want a simulator featuring ww2 aircraft. These planes had quite complex systems for their time, those systems were critical for the planes function and often a factor in succes of failure. Having only a simplified version of them leaves out a lot of the experience.
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