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Old 02-24-2012, 02:49 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?
This has obviously been on the cards for some time (since before release)- look at the controls section (vehicle controls). Would it be better to have the coding and models for this and then suddenly sack developer team members and throw away all the labour that had taken place for a long time? If this is the case there are two options:

1) release the vehicle part of the game, get more customer, more revenue and able to develop a better flight sim.

2) Drop everything, dont make back the cost of developing vehicles and then try to focus on flight sim but with reduced funds for development.

1 sounds like a winner for both those who are and aren't interested in the ground stuff

Edit: Also, especially with regard to the sequel, fighting in dogfights or ground attack above fields with dynamic action happening on is going to be far more interesting and realistic than watching battles that will have required huge amounts of scripting from mission designers.

Last edited by GraveyardJimmy; 02-24-2012 at 02:53 PM.