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Old 01-19-2012, 05:52 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by Zorin View Post
Though one has to keep in mind, and that should also be noted down in the guide, that if all player placed static planes get destroyed that the regular airfield spawn points will be used and therefor should be free of any other static object.
Well, in fact I think, this is much obviously. The game gives to the players those planes first, that are nearest to runway/taxyway (this has always been this way) and - if static spawn is allowed - then statics before airfield spawnpoints, which are now to be made visible in FMB.

Quote:
This is also true if, like me, one has build an auxillary airfield with freely placed static planes for spawning and the test runway just being invisible and not used for spawning that that will end up being used if all static planes have been destroyed as well.
You can disable general spawning from an airfield and only leave static spawning available (FMB). Is it that what you mean?

Quote:
Perhaps you guys could find a work around that would prevent that and rather allow for the static spawn planes being reused rather than the spawn points?
This is possible already, as long as you don't count damaged static planes are 'removed' from available planes. Check homebase AND individual static plane settings!
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