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Old 12-04-2011, 10:59 PM
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topgum topgum is offline
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Quote:
Originally Posted by zapatista View Post
interesting thread !

conclusion: if at least have all people start in this discussion with their correct FoV's for monitor sizes, and then look at the distant-object-visibility problem again to see what kind of "visual enhancements" are needed to keep these objects visible at the right distances, then imho we are on the right track from the beginning.failing that you start with a distorted view of reality, and fail to use what is already possible/intended to correct the visibility issue. keep in mind many of us (if BoB lives up to expectations) will soon add a 2e or even 3e monitor to our main screen for gaming (24' lcd's are down to 200 or 300 $ now, and the future of simulation is in multi monitor setups)
ZAPATISTA made a very good proposal by standardizing our FOV and continueing this discussion here. Using PRIMETIMEs formular to adapt my personal FOV while I am sitting usualy 100cm in front of my screen on which the projected image has a width of 96cm, so the RL-FOV is about 25°. Selecting the INGAME 30° is a little bit to "close to my nose"- the sideview is too limited. For a better allroundview, I thought, my german ass on my reallife-seat of today would need approximately the same space as a virtual seat of the 40s. So a VR-seat should appear on screen as big as I can see the real seat from my actual point-of-view in RL. Therefore I used the "Hold&FOV adjustement"-Key + mouse in the Option/Camerasetting-menu. I guess the seat in a 109/Spit should be the same size as my chair, which has 48cm (any Infos?). The seat on the screen has 68cm. I did some dogfighting with this setup:
First, the estimated 55°FOV is still quite narrow, but still playable.
Second, detecting & identifing a/c is much easier now, and the "55°"-FOV gives a good fun!
Third, identifying an a/c in CloD is not that, what you could do with your eyes in RL.

After landing I had a look on my vr-squadmates, and with the aid of the map and its scale I compared what I saw in 500m distances with my RL-a/c-spottings.
What shall I say?
As I wrote allready on page 4, spotting a Ultralight in 750m allows to discern every important detail, ingame I can discern easily the yellow nose of the 109, but only with troubles the undercarrieage, the canopyfront, and the wingguns. Of course the INGame 30°FoV allows to discern much more.
Finaly, but only temporary, I would say, spotting planes in RL is about twotimes easier.
By the way, why is the seat of a 109 in 30°FoV appearing on screen so much bigger then a seat in a Hurri. Were in the 40s german fighterpilotasses so much unsexier ? Or is it just another bug in the wall? At least I hope so!

(It is important to now, if every VR-aircraft-cockpitwiew of CloD is in the same scale.)
Attached Images
File Type: jpg Flusi 5 C small_5.jpg (42.1 KB, 26 views)
File Type: jpg FoVreal 109 500m_2.jpg (102.9 KB, 24 views)
File Type: jpg FoVreal 109 inside Seat 105_30°FOV_3.jpg (122.6 KB, 26 views)
File Type: jpg FoVreal Hurri inside Seat 92_30°FOV_7.jpg (123.0 KB, 24 views)
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Last edited by topgum; 12-04-2011 at 11:39 PM.
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