View Single Post
  #162  
Old 09-16-2011, 07:06 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Quote:
Originally Posted by Madfish View Post
Not sure about that. I haven't flown a spitfire and even if you do you'd probably not go all out like in a fight that may cost you your life. So we can only rely on some basic numbers.

Regarding the balance issue there is no solution though. There is NO balance. That was the point of the war. I listed all the variables (at least a good amount of them) and all of these aren't anything we could fix in the game.

So for true dogfighting on even ground add support for flying in the same planes against each other. And by support I mean don't take out all the planes or screw the FM but actually give dogfighters a way to fly against an equal opponent - aside from their own skill.

For co-op and all the other realism servers you can just add the planes the server admins want. Also the community can eventually come up with some great dynamic campaign stuff that either:
- goes the route of realism and does that
- or a little fiction and fairness and actually gives the "losing" side opportunities to fly with better planes / ammo to make the game more fun


And seeing how this thread progressed that far I seriously think it's time to think about solutions to the underlying problem. And tuning the FM is NOT a solution I believe.
I am sure you have good intention but if you think that the Spit won the BoB take some time to read the sorties ratio and the kill ratio (it was a galvanizing symbol for the ppl of UK) . Then hev a look at the aggressive campaign fought by the RAF with real MkIIa/b in the late 40/ early 41 period, and come back to us.

Last edited by TomcatViP; 09-16-2011 at 07:20 PM.
Reply With Quote