Hi Fatt_Shade
Grimeleven earlier responded this...which I duly changed to +2 to make it more balance
Quote:
Originally Posted by grimeleven
logic_hero.lua
Levelup.add( 0, "rune_might", might+5)
Levelup.add( 0, "rune_mind", mind+5)
Levelup.add( 0, "rune_magic", magic+5)
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Anyhow, the file is in
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua
and should be under this part
Levelup.add( 0, "rune_might", might+2)
Levelup.add( 0, "rune_mind", mind+2)
Levelup.add( 0, "rune_magic", magic+2)
local cur_rage=Logic.hero_lu_item("rage","limit")
local cur_mana=Logic.hero_lu_item("mana","limit")
-- add items to left button
if level < 51 then
Levelup.add( 0, "leadership", leadership*(level))
Logic.hero_lu_item("rage","limit",cur_rage+1)
Logic.hero_lu_item("mana","limit",cur_mana+1)
else
Levelup.add( 0, "leadership", leadership*25)
end
return false
end