Quote:
Originally Posted by ACE-OF-ACES
Ok..
And just to be clear, that is as soon as you spawn in right? I mean even before you fire up the engine it starts to spin
On that note, with the engine and rudder in op dir I am able to stop the spin.. but I never seem to be able to turn aginst the spin (read just cancle the spin)
When I turn into it.. it will turn pretty quickly for a little while, about 20 deg.. but than stop again as in no effect..
So it does have that wind vector feel to it but.. odd like.. sometimes it acts like you would expect and in other cases it dont
all in all makes taxi a nightmare.. typically when I spawn I just punch it and hope there is enough room in front of me to make it 
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Launch FMB and set some strong wind flow. Watch your plane turning until face the wind...
But, PLEASE, use some accurate tool to send us proof of that: Cliffs Of Dover have winds...
As one said earlier: it's not a bug, it's the wind...
Funny to see some expert in FM with this kind of trouble. Well, test it yourself:
1) In FMB, set strong wind;
2) let your fighter (109, hurricane, spit) idle and let it face the wind;
3) Start engine, use throttle and rudder;
4) Watch the strong wind acting during taxi.
5) Yes: taxi IS a nightmare in strong wind conditions...
6) You have gusts in CloD too...
Made my day. Thanks!