Just a few more words from Jason over at SIMHQ
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I tried to give some insight into what happened so some people would stop dumping all their dissappointment on Luthier. My point is that he is not solely responsible for everything that went wrong and you guys should cut him some slack and give him time, like they did for us and ROF. There are a lot of Oleg fans out there and rightly so he brought you IL-2 which is great, but he is not a god. Something went wrong and I know a lot of the inside story, but what I said is as much as I want to divildge. The sim development community in Russia is quite small and a lot of what I have posted here is widely known in the Russian sim community. 99.9% of us westerners don't speak Russian so we don't pick up on it.
As for you insuating that the ROF team stole the IL-2 code to make ROF that is a serious charge and is way off base. Over 40 people were hired to make the ROF engine fromscratch and the original investor spent millions of dollars trying to make a sim. Hence, the teething problems some of you refer to. Our engine has nothing to do with IL-2. Originally a small group wanted to make a game using the IL-2 engine, but they didn't like the treatment they received by MG so they went and found a new investor and started everything from scratch. They even dumped the models they had made to make sure they had nothing to do with IL-2. Our engine has made a drastic leap forward in the past 2 years because of the hard #%&*$# work of a small and talented team and a supportive community and nothing else.
Believe me I wanted CLOD to be a huge success and help, along with ROF, WOP and DCS to show the retailers, publishers and potential investors that sims were a resurgent genre, but it's troubles have made that a little more difficult for all of us.
Anyways, I'm done with this topic.
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http://simhq.com/forum/ubbthreads.ph...3373697/6.html
Now I posted it as a whole so hopefully I don't take it out of context but here's my take on it.
The interesting points for me are
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The sim development community in Russia is quite small and a lot of what I have posted here is widely known in the Russian sim community. 99.9% of us westerners don't speak Russian so we don't pick up on it"
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So most of what was originally stated by Jason was/is common knowledge in Russia.
Like most of us westerners we only get to see a small amount of any of the discussions where someone sees something that will backup the points that they are trying to make and translated only that small part.
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Originally a small group wanted to make a game using the IL-2 engine, but they didn't like the treatment they received by MG so they went and found a new investor and started everything from scratch. They even dumped the models they had made to make sure they had nothing to do with IL-2.
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One of the good things about ROF is that it is it stands on its own as a SIM. The developers can be very proud of what they have achieved. Like many projects a lot of ideas are bounced around in the begining. I'm sure the ROF team made the best choice for their project.
In my opinion the Cliffs of Dover team can be proud of what they have done so far. There's still alot of work to be done but that goes with all projects. You don't see the ROF team stopping their development work!
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Our engine has made a drastic leap forward in the past 2 years because of the hard #%&*$# work of a small and talented team and a supportive community and nothing else.
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From what I see when I play COD I know that the COD team has a lot of talent and has put in a lot of hard work. Now it's our turn as a community to do our part!
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Believe me I wanted CLOD to be a huge success and help, along with ROF, WOP and DCS to show the retailers, publishers and potential investors that sims were a resurgent genre, but it's troubles have made that a little more difficult for all of us.
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Maybe as a community we should be a little less interested in point scoring seeing what we can do to make it a success?
Cheers!