Thread: "Adventure" Mod
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Old 08-05-2011, 07:38 AM
infernal1800 infernal1800 is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by Fatt_Shade View Post
Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy In red sand they add featuer to demons that after kill enemy stack rage ball is left on field, if you could find file where that is explained (i cant find it mentioned anywhere) maybe something would come to my mind.
About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work.
And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick so i wonder what files i need to copy from sessions/adventure_mod to sessions/red_sands_mod/atoms or whereever.
I do know the file that adding those rage orb for demon but I dont know how it works. I tried to delete this skill in the file but the Demon still spawn this rage ball or maybe I forgot somethings You can find it in addon_unit_feature.lua file and look for the line "function inferno_breath(corpse, dmgts)" that's it. The Elf race in Redsands mod also has "Power of the Elemental" which add powerful bonus to the unit depend on the element (fire,water,earth,wind) and I think this is a very powerful skill. Dwarf also has Drunken stance which cool too. I think those guys made Redsands are very good at dealing with those lua files because they made many interesting spells, skill and talents

I remembered that Redsands has many new spell for hero. You can look at those spell.txt or spell.lua for more information. I havent tried it yet but perhaps I can understand how it works

About Champion, I you need to put atom file in atom folder; army_champion in army_atom folder; champion.bma in models folder and champion_diff.dds in textures folder.

Quote:
Originally Posted by DeepSoul View Post
Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.
Can you guys copy the link of this mod for me, I dont know about this mod

Quote:
Originally Posted by Fatt_Shade View Post
Yea i tried that `mod`, it`s actually only 1 file changed archdemon that add them 1 ability that resurrect demon units (1 charge, which resets after killing enemy). It`s great idea i agree, but it`s not mod, and it`s not changed demon units only 1. If all demon get ability reset after kill that would be great, but in their default settings they are inferior comparing to undead/human because no resurrection option and lacking of positive spells/buff for them. Archdemon demon gate (in mod you mentioned) ability is nice but it`s not enough to bring demon race to playability throughout game.
And i wouldnt agree they are powerful in all other aspects. Demon/executioners are great tank/dmg units but to high LS, demoness great support but low speed limits her 2 abilities seduce whip attack, and seduce doesnt work on bunch of units (mechanical, undead,plants,animals,5th lvl),archdmeons are great for opening battle and block enemy range units but if you jump in enemy lines first they`ll take serious dmg before rest of army come to help them. And all demons have serious problems with poison resistance. They are great in some battles, but lack supporting units/abilities/spells.
Does the skill "halve" of archdemon works, I havent tried it yet

Quote:
Originally Posted by DeepSoul View Post
You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.
Nah, of couse we can combine many race together but Fatt_Shade is talking about the balance between races imo, Demon is lacking of survivability, in no-loss run there's almost no way to use Demon because we cant heal it and resurrect it. My friend told me that the Demonologist's talent "Thread of Life" only resurrect 1 troop of targeted stack Does its true?
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