Quote:
Originally Posted by AndyJWest
ParaB may be right - a textbook case of how not to deal with customers. Instead, perhaps they should have taken the usual games industry approach, and said next-to-nothing before the release, and even less afterwards. I'm sure if I was in Luthier's position I'd wish I had.
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The "usual game industry approach" isn't putting out a bug fest piece of software... So since they took the route of selling a 20% finished product, I think it would be in their best interest to keep their PAYING/PAID customers in the loop.