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Originally Posted by Troll2k
I thought triple buffering was only for open GL.Since Clod is a DX game I thought it would have no effect.
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No.
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Enabling Triple Buffering for OpenGL-based games such as Doom 3, Quake 4, Prey or Enemy Territory: Quake Wars is very simple - go to your graphics card's control panel and enable it from there. However enabling Triple Buffering for Direct3D-based games - the bulk of modern games - actually requires more effort. You will need to use a utility called D3DOverrider which comes with RivaTuner - see the bottom of this page of my Nvidia Forceware Tweak Guide for more details.
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http://www.tweakguides.com/Graphics_10.html
Without triple buffering working and with vsynk on you could have only 60, 30 or 15 fps. 35 or 50 fps for example would not be possible. I use ATI Tray Tools instead of D3DOverrider.