It is annoying to see the obvious superiority of the earlier terrain. I'd never seen the MysticPuma vid before, so thanks for posting - look at the terrain around the 15:50 mark - looks good.
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Originally Posted by Raggz
As developing progress and new things are added like physics and other things, stuff has to be balanced. Add some and remove some. It's the way games are built.
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I rather have great plane physics and models than trees blowing in the wind or water splashing on the beaches. The colors is another matter which is a matter of taste, more or less.
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I don't think this is valid at all - the current COD has as many or even more trees than the earlier version - number and resource usage isn't the point. 'Artistic' use of the elements is where they have screwed up so royally.
The early version demonstrates conclusively that they knew HOW to make a realistic, believable representation of the terrain. My guess is that when the early version was binned they either didn't have enough time (or maybe the services of a talented enough graphical artist) to recreate the authentic look.
The current map has for me all the indications of a rushed job.
I'm aware that different people have different opinions and that some feel the terrain issue is comparatively unimportant. But, I'm definitely not one of them. I've tried to get into the game and give it a chance, but the poor terrain is too much of a turn-off. It's the main reason why I've shelved the game for now. I can also say that unless it is fixed and improved in the future i don't think I will have the desire to get back into the game.
Hopefully it will be, by the community using the SDK if not the devs.