Quote:
Originally Posted by robtek
The aim should be, imho, when a player bails from a working plane and he tries to create a new plane, he find himself in that "abandoned" plane, as long as it is still flying 
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You mean injection after ejection?

I don't think game engine allows you to teleport a crew member into plane. You can force a player posses a virtual crew member, but at first there should be something to posses in cockpit.
Quote:
Originally Posted by robtek
And from a realism point of view, it is realistic that planes with dead crews were hunted and so live planes could escape.
I dont think that happens so often to have a felt influence on playability.
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In fact, the problem isn't flying Dutchmen alone. The problem is bigger. All despawning logic isn't so trivial and implementation can become very complex. The more I play in MP, the more pitfalls I see.