It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.
Sounds, GUI design and textures were never a strength at Maddox Games.
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