Quote:
Originally Posted by 1337Avi80R
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too. 
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
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Oh hell yes. Spot on. BC2 is a great example.
In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important?