Thread: To Luthier
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  #22  
Old 03-27-2011, 12:21 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by jimbop View Post
I think it is a new engine that has been pushed out the door too early. Hopefully the next couple of patches fix the immediate problems you have listed (possibly excepting 64-bit).

Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start?
I know you are asking tree - but it seems to be a problem with basic "infastructure" more then polish. 64bit exe is 100% necessary for future work, as is Mutlithreading and DX11/10(because dx9 makes very poor use of mulitple threads). These all need to be inplace as the foundations of an engine, especially a engine that will be extensisvly expanded on.

I can see them optimizing it for dx9/single thread a bit, but it wont give them much headroom, and is not next gen, infact its last gen. Current gen is using early dx11 and dx10 tech including multicore support and some 64bit software. We dont even have this (currently).

Will have to wait and see I guess.