Quote:
Originally Posted by CharveL
Good luck with that.
I think it's cool and all what the MS kinect promises, and eventually will offer but don't expect it to work all that well for flight sims....yet anyway.
First off, I would wonder what the refresh rate on the kinect is? Even at 60fps that's only half of what a TIR offers, and yes it makes a LOT of difference in game.
Secondly, with all of that processing to recognize your head and how it's moving I would also wonder what the lag will be like. TIR is almost instantaneous the lower you keep the smoothing (processing) and I would imagine its much worse on an interface that has to figure out where your nose is in relation to the rest of your face. Then again, FT users are probably used to having more input lag than a dedicated TIR unit but I will concede that it might not be that bad having never tried FT and contend that it will likely suck on a kinect.
Thirdly, the kinect is made for console gamers. Which means it's probably not built with fidelity and accuracy in mind. C'mon, we're talking about Call of Duty type gamers used to having the console autoaim for a 'close enough' satisfaction appeal.
|
You really don't understand that Kinetic-like solutions will not do the HT trick just scanning your head, but can do that scanning shoulders, arms, etc. And if you use some "markers", the 3-point calculation using Kinetic can be MORE accurate and fast as TIR, FT, etc.
In a flight sim it will be great in 6DoF HT, much more natural, with much more realistic movement. It's a totaly new approach, and we will see how it will work in near future. Isn't just for "Call Of Duty" games. Open your mind and think about possibilities: with Kinetic you can have the same 3-point HT PLUS really 3D motion capture.