Good luck with that.
I think it's cool and all what the MS kinect promises, and eventually will offer but don't expect it to work all that well for flight sims....yet anyway.
First off, I would wonder what the refresh rate on the kinect is? Even at 60fps that's only half of what a TIR offers, and yes it makes a LOT of difference in game.
Secondly, with all of that processing to recognize your head and how it's moving I would also wonder what the lag will be like. TIR is almost instantaneous the lower you keep the smoothing (processing) and I would imagine its much worse on an interface that has to figure out where your nose is in relation to the rest of your face. Then again, FT users are probably used to having more input lag than a dedicated TIR unit but I will concede that it might not be that bad having never tried FT and contend that it will likely suck on a kinect.
Thirdly, the kinect is made for console gamers. Which means it's probably not built with fidelity and accuracy in mind. C'mon, we're talking about Call of Duty type gamers used to having the console autoaim for a 'close enough' satisfaction appeal.
Still, I really do like the idea of having a Kinect-like device that eschews the need for hats/clips and look forward to the day a good dedicated company like NP come out with one.
And NP is a small company with a great group of guys from my experience, who are always willing to personally go out of their way to help, not some cliched "corporate bigwig" stereotype. They put a great deal of effort into getting games to open up to head-tracking for a flight/racing sim market that is infinitesimal.
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