Quote:
Originally Posted by Insuber
Kalimba - to be more clear and direct, I expect a strategy "à la ROF". I hope to be wrong, but I'm afraid we will get a product not entirely finished nor entirely debugged. No problem: as I said some time ago here, I prefer a premature issue, and then corrections done and paid with the help of the community, than another year of wait.
Cheers,
6S.Insuber
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Even if is all speculation. i hope you are wrong. Buggy games, being simulator or any other kind of game, are a complete invitation to failure. I hate bugged sims released early, they do more damage than good, and makes more people to go away from that sim that to bring new people. Most casual simmers that buy a buggy sim, will discard it shortly after playing with it a little while and never look back to the sim, doesn't motter of patches and addon released afterward. And at the same time you will have a lot of mouth to mouth bad reviews that will decrease sells.
I agree on supporting simulator developers, but i dont agree on supporting bad quality products, simulator or not. And i'm not talking about not having dx11, or bigger maps, or better textures, i'm only talking about plain simple software bugs that totaly kill immersion, and in many cases playability of the sim.
Because of bugs, being myself a hardcore freak for flight simulators, on its moment i run away from my beloved Falcon4, and returning to play it again when F4:AF came out and i knew that finally F4 was stable and worked really well on multiplayer. I was so tired of F4 multiplayer inestabilty that i replaced it completely for the original IL-2, that worked like a charm the moment it came out.
So resumming, i dont care if they left things for being added later (ground crew, dx11, especial effects, more sounds, an so on), but i do care that the product comes out as debugged as possible, and if it require six months or more of polishing and debugging, so be it, but release a quality well finnished product. Otherwise it will make more damage than good to the genre.