Quote:
Originally Posted by Skoshi Tiger
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.
That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.
Cheers!
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Running a 480 here and I can run that simulation at max settings 60 fps.
Also you cant do that with dx10, because its direct compute/tesselation.
Im not whinning (any more), just irritated.