Quote:
Originally Posted by Skoshi Tiger
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.
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Silent Hunter had very nice 3D water (even without DX11, go figure

) but still not to that degree that you could derive wind conditions from the appearance. And of course it didn't look too great once the camera moved to higher altitudes.