"I always hate it when the quality isn't consistent throughout..."
Like for instance the ultra-sharp houses floating over low-quality ground textures ?
"On the other hand polygon crunching isn't such a big deal anymore..."
Yes, today, you can design a very nice cow, with few polys, BUT with a very high texture baked back from a very detailed model (with softwares like Zbrush, Mudbox, Mari or 3dCoat). I still wonder why these softs have not been used for the ground textures ?
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