Quote:
Originally Posted by yellonet
The chances of mishaps should just be set according to where, when, and type of aircraft, I'm sure there's a lot of material out there to build a good statistically correct failure model after. Some theaters and aircraft would not suffer that many breakdowns or failures at all, while others would suffer plenty. It's all part of the challenge as I see it.
Sure, from the point of view of a single player it might be frustrating to fly along and suddenly suffer some sort of failure that makes him have to ditch the plane or what not, but battles are fought with more than one aircraft and the battles should be considered on a greater scale than your own single aircraft, it's the whole that counts.
And as such a statistically realistic failure system would therefore add to the challenge between two adversarial forces.
For instance: Can the late war Luftwaffe with their experienced pilots but aircraft plagued by high failure rates be a match for the allied air power?
As it is now we have arcadish battles in the sense that they are always fought between equal forces with all aircraft in perfect condition, that surely almost never happened.
So, I guess the question is this: do we want a simulation of single out-of-the-factory aircraft that can participate in fantasy battles, or do we want the best WWII air war simulation that money can buy?
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and consequently feel that crushing sense of the inevitable and the frustrations that hapless, outnumbered and ill-equipped pilots experienced at various parts of the war...
rather than the sense of fun we get from sitting at our desks and going "pew pew" at each other